Role
Team
Tools
Adobe Illustrator, Blender, Figma, Figjam, PolyHaven, AI
Timeline
Summary
In Fall 2024, I had the privilege of participating in DAAP’s Collaborative Studio focused on Children’s Service Design. Throughout the semester, I worked closely with a team of peers on a comprehensive service design project aimed at supporting emotional regulation in children under 12. Our solution, Moodbuddy, is an interactive service designed for parents and children to foster emotional awareness, strengthen connections, and promote healthy communication. Moodbuddy transforms parenting into a collaborative partnership, helping families navigate emotions together while enhancing educational engagement in today’s digital age.
Disclaimer* This project incorporated AI tools as part of the design process, following guidelines provided by the course instructor and labeled throughout the page.
The Problem
The widespread inaccessibility of global cultural and historical sites ranging from museums to sacred landmarks poses a critical challenge. Constraints like geographical remoteness, financial burdens, and restrictions severely limit direct engagement with crucial educational content and diverse cultural perspectives, making it very hard to access global knowledge. According to a study done by the World Wide Fund, 114 natural and mixed World Heritage sites out of 229 either have oil, gas or mining concessions overlapping them or are under threat from at least one other harmful industrial activity.
Research
MuseVR is an immersive VR gallery and art creation space where users explore, remix, and reflect on cultural and personal narratives through interactive digital installations inspired by real-world sites. Designed to make art and museums more accessible, especially for underrepresented communities, it transforms passive observation into emotional, interactive storytelling, sparking inspiration to visit, learn, or apply insights beyond the virtual experience.
Accessibility
Benchmarking Analysis

Personas

Journey Maps
Generated using SPAN_V3 for ChatGPT, following guidelines provided by the course instructor.
User Flows
Partly Generated using SPAN_V3 for ChatGPT, following guidelines provided by the course instructor.
MuseVR is designed as a continuous, looping experience that keeps users engaged regardless of the paths they choose within the application.
Style Guide

3D Model Sheets
Models generated using 3D A.I modeling tool, following guidelines provided by the course instructor.
Snapshot Screen Wireframes
Final 3D Screens
Next Steps
Personal Achievements
Built in Blender and Unity Engine for the first time and made an immersive 3D environment, with accessible navigation.
Refined my design workflow to meet tight deadlines and successfully managed pacing to complete a major solo project within limited time.
This project was shaped by collaborative feedback from peers and critical insights from my professor, enabling significant design improvements that were essential to its success. From weekly Figjam board check-ins to bi-weekly project presentation check in's and 1 on 1's, thanks to everyone that supported me on this project.
Reflection on AI Usage
This was my first design project requiring the use of AI. While AI cannot replicate or replace the creativity of real designers, it proved to be a valuable tool for managing tight time constraints and I plan on keeping up to date with the latest advancements on this tool. Looking ahead, I aim to deepen my skills in 3D modeling and rigging to create high-fidelity environments by taking classes, watching tutorials, and more.














